#include "HowToPlayState.h"

CHowToPlayState* CHowToPlayState::GetInstance()
{
	return nullptr;
}

void CHowToPlayState::Enter()
{

}

void CHowToPlayState::Exit()
{

}

void CHowToPlayState::Input()
{

}

void CHowToPlayState::Update( float fElapsedTime )
{

}

void CHowToPlayState::Render()
{

}
